Battalion 1944 – Bulkhead’s balancing act

Battalion 1944 preview

With Call of Duty zooming into the future, indie developer Bulkhead is looking to the past with Battalion 1944.

Executive producer Joe Brammer insists that the focus of this World War II shooter is balancing the twitch-based mechanics of Call of Duty and the methodical approach of Battlefield: “We wanted to bring back the original fun of both those games in a revitalised way.” 

Nailing the mixture is important. As Brammer explains, “if it’s too twitchy, then it just becomes a deathmatch game and that’s not really what we’re looking for.” This also extends to getting the level of authenticity right and combining realism with player feedback.

“We’re playing loads of shooters and trying to figure out what good they can bring … and what players actually like.”

Bulkhead’s desire to self-publish is indicative of its desire to create a game that’s “about the gamers and about what they want.” If it can find the middle ground between the FPS big-hitters, it might be onto a winner.


This article was published in Official PlayStation Magazine UK (Issue: 124, July 2016).

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