The Witcher 3: Blood and Wine Wins Best RPG at The Game Awards 2016

Reeling them in.

Fresh from winning awards for Best Storytelling and Best Visual Design at the Golden Joystick’s two weeks ago, The Witcher 3: Wild Hunt‘s second expansion Blood and Wine is back in the headlines today having won the award for Best Role-Playing Game at The Game Awards gala in Los Angeles last night.

Game Director at CD Projekt Red, Konrad Tomaszkiewicz, had this to say: “Back in the day, when games were distributed mainly on CDs, it was popular to release so-called add-on discs. They were often multi-hour adventures that required a serious amount of work to be created and contained new features that significantly influenced gameplay. When we first thought about how an expansion to The Witcher 3 might look like, we decided that we wanted to bring that way of thinking back … The fact that our expansion was nominated for TGA’s Best RPG was great on its own; the fact that it got the award is mind-blowing.”

It fought off some stiff competition this year from the likes of Deus Ex: Mankind Divided, Dark Souls III, World of Warcraft: Legion, and Xenoblade Chronicles X. It’s a testament to the quality of CD Projekt Red’s post-launch work that Blood and Wine – an expansion that requires the base game – beat other full releases to this year’s prestigious award.

Do you feel this award is justified? Is Blood and Wine a big enough expansion to be included among other such prestigious alumni, or do you think that DLC has no place alongside other new releases at such award ceremonies? Choose your blade carefully and battle it out in the comments section below.

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